Subscribe to D2D magazine and newsletter for free.
All fields are required

EMI: UNLEASHING BACK CATALOGUE REVENUE POTENTIAL

From his perch in Capitol Records’ tower in Hollywood, David Iscove explains to Larry Jaffee how he anticipates further digital innovation from the EMI archives under impending Universal ownership.

On the web you are quoted as saying, “The days of passive listening are over. Music is and should be interactive”. Can you elaborate on that?
Yes, that came from my mouth, and I absolutely believe it. That was a direct result of working on the Guitar Hero franchise. I oversaw all the technical integration of licensed music for Guitar Hero. We were the first mass media licensing opportunity that used audio way beyond a stereo mix. The user plays along to the instrumental part of the track, giving the feeling that he or she is really creating this audio part and inside the mix. The majority of sales were to the non-musician. Everybody wants to play air guitar or imaginary drum sticks. We opened up gaming to the casual market in ways that were never achieved before.

Weren’t the major labels hesitant to allow their music be used in games?
Sure, when we started we had to re-record the songs. But as we paid royalties on the publishing and they saw the success of the game, they started licensing recordings to us. We were constantly educating artists on how we would use their material. We opened up a genre of content (classic rock) to new generations and completely revitalized that genre.

What would be other examples of music’s new-found interactivity?
There are new technologies – new means – of expanding the experience of music beyond listening on headphones or a CD player or turntable. Some software and apps are not even game specific. They’re interactive tools that can be used for education, music history, or music appreciation, and create immersive environments.

Do your colleagues at EMI responsible for selling CDs and digital downloads feel the same way about the shift of how people now relate to music?
EMI, in general, has a very open proactive attitude towards embracing new technologies. Guitar Hero was such a big success for EMI. We all benefited and made money. We opened up music in ways that hadn’t been done before from both licensing and production perspectives. Everybody at EMI across the board appreciates that new attitude.

Your new job goes way beyond game development. What attracted you about the archival responsibilities at the label?
Typically, the archive had been this back-end destination where for the remainder of its shelf life it collected dust and died. Guitar Hero demonstrated how the catalogue in storage can be exploited at will. We were the first game that woke up labels to give access to that archive. Going forward it helped determine the new deliverable requirements. Now we can get access to the multi-tracks and each step of the [recording] process in an artist’s career – from signing that first contract, doing the first demos, videos, photo shoots, the mastering session. Each of those assets has the potential for exploitation. If we can proactively bundle those assets in a way that can be leveraged successfully the better chance the artist has to succeeding. My skill set has been leveraging digital assets post-transfer.

How important are the assets sitting in the vault to the labels’ bottom lines?
They’re our lifeblood. Unfortunately, there have been years of bad practices, seeking quick and easy financial turnaround. The appreciation of fidelity is paramount to moving forward. People can now identify when something sounds bad. In the case of back catalogue, we’re going back to old analogue recordings and transferring them to the highest resolution standards. So we’re creating a digital repository, and anticipating any future content requirements.

Why did you leave Activision for EMI, which – as well as the major labels in general – had been going through so much uncertainty in recent years?
To be honest, I never thought I would jump to the label side. As a client, I established a great rapport with the people at EMI, which is really taking a forward stance in recognizing that times have been tough for the labels, who have struggled. But if we embrace a proactive attitude in facilitating new business models, we can all succeed. When I joined EMI in late September, I knew a potential sale was right around the corner. I wanted to jump on the ship.

Was there a sense of relief in your office when the deals for EMI’s assets to Universal and Sony were announced?

We feel great about the deal. But we legally can’t get together with Universal until the regulatory hurdles are leaped, which could be several months away. So in the meantime, we’re proceeding with business as usual. We’re not sitting back waiting for us to get picked up by our new parent. Our ideal scenario is to get EMI as such a well-oiled machine that the attitude on Universal’s part will be: “If it ain’t broke, don’t fix it.”

How did you become chair of NARM/digitalmusic.org’s Apps, Music & Gaming Work Group?
I talked to digitalmusic.org director Bill Wilson prior to joining EMI. After I started my new job, we had one phone conference between label representatives and game developers, and I was the only one who had experience on both sides, so it made sense for me to chair it and facilitate the conversations that come out of it. The work group’s aim is to engage gaming companies and app developers to create better systems for including music in their products and to facilitate relationships for advance content licensing. We’ll meet every six weeks or so.

Any truth to those rumours that the labels are killing the CD in 2012?
I’ve heard that rumour, but don’t know anything specifically if it’s true. The [cloud] infrastructure for digital transfers is huge now. The need for individual record – or even file – libraries is over. People don’t feel the need to own or possess content; they want to stream it and simply want access to it. The audiophile listening community is not CD-focused at all. There’s something to be said for an immersive experience, such as the days of opening an LP, and you just stared at the album artwork, liner notes and read every detail. We totally lost that in the transition to digital. I think the only return to ownership mentality of content would have to include that immersive experience where the user could get lost in this fantasy world. CDs have had an inevitable decline of sales. I don’t think it’ll drop to zero but it will balance out because there will be a core group of people who will always buy CDs.

David Iscove is the Director of EMI North America’s Works Hub Initiative, the company’s archival digitization strategy for both catalogue and frontline assets. He previously worked at Activision Publishing as senior audio assets specialist for the Guitar Hero, DJ Hero, and Band Hero video game franchises. Iscove chairs digitalmusic.org’s Apps, Music & Gaming Work Group. Digitalmusic.org is the home for the digital initiatives of NARM (National Association of Recording Merchandisers).

www.capitolrecords.com
digitalmusic.org/work-groups/music-gaming

 

Comments

Current Issue

Cover image of latest issue

Magazine Features

DOING IT IN DIGITAL - Repeating the physical success of home entertainment

Fireside chats, rock star moments, and consumer panels were the highlights of this year’s PEVE conference, and D2D reports on some of the many topics covered at the event.

Every conference has its rock star moment, and this year’s PEVE was no exception. Danny Kaye, keynote speaker on the first day, took to the stage to the rousing strains of Led Zeppelin’s Whole Lotta Love, which brought goofy smiles to just about everyone (at least everyone of a certain age) in the audience. Kaye, the EVP Global Research & Technology Strategy, Twentieth Century Fox, showed a video clip of some of Hollywood’s latest and greatest movie moments and declared, “It’s this kind of content that compels consumers to buy.”

Continue reading »

Reducing seasonal susceptibility - The merger of two packaging giants

AGI Media was bought by Atlas Holdings last year, changed its name and identity and then merged with Shorewood. Tony Garnish, European CEO of AGI Shorewood, tells Elizabeth Toppin how the company has overcome various associated challenges – but isn’t yet ready to reveal a new name.

Continue reading »

LINES OF DEMARCATION Old and new technology models at NAB

This year’s NAB event focused on looking forward to 3D, second screens, and Smart TV - whatever the heck that is, Dan Daley muses. New technologies offered a refreshing focus after a year spent on seemingly endless legal and legislative issues.

The NAB Show in Las Vegas (16th-19th April 2012) showed decent stats: exhibitor numbers rose slightly to just over 1,600 and they splayed out over more space (815,000 square feet versus 745,000 in 2011). Attendance was flat, though, at 91,932 from 151 countries, according to NAB’s preliminary figures, and substantially below the 108,000-plus who attended in 2007, just before the recession hit.

Continue reading »

DIGITAL OR BUST IN VEGAS? The physical media market under scrutiny

A realization that maybe it’s time to figure out a way to jump on the digital bandwagon dominated the proceedings at Packaged Media & Beyond 2012, reports Larry Jaffee.

Maybe it was the Association of Independent Media Manufacturers Association (AIMMA) joining forces with the Media-Tech Association (MTA) and the Colonial Purchasing Co-operative to produce a US show like the latter did in the two previous years. Or maybe it was the zany Day Two keynote presentation by Troma co-founder Lloyd Kaufman whose oldest running US independent movie studio has been making independent, non-mainstream movies for nearly 40 years.

Continue reading »

HOORAY FOR HOLLYWOOD - Paramount and Universal Turn 100

Two major studios celebrate their centenaries this year and a lot has changed since they were both founded. Jill Bilzi looks at how they are coping with box office fluctuations, changes in home entertainment delivery, and the increasing power of social media.

Paramount Pictures and Universal Studios, which brought us iconic and unforgettable movie characters like The Godfather, the adorable extra-terrestrial E.T. and the great white shark in Jaws, both turn 100 years old this year. The two studios are celebrating their centennials in much the same way: new logos, restorations of classic titles and consumer sweepstakes and promotions all year long.

Continue reading »